World
Represents a world.
breakBlock(pos: BlockPos, drop_items: Boolean) -> Null
Breaks the block at pos
and drops the items if drop_items
is true.
canSetBlock(block_pos: BlockPos) -> Boolean
Returns whether a block can be placed at block_pos
.
getBlock(pos: BlockPos) -> Block
Returns the block at pos
.
getTime() -> Integer
Returns the total time since the world was created.
getTimeOfDay() -> Integer
Returns the time of day.
hasRain(block_pos: BlockPos) -> Boolean
Returns whether it is raining at block_pos
.
isDay() -> Boolean
Returns whether it is day.
isNight() -> Boolean
Returns whether it is night.
isRaining() -> Boolean
Returns whether it is raining.
isThundering() -> Boolean
Returns whether it is thundering.
getPlayers() -> List[Player]
Returns the players in the world.
isFlat() -> Boolean
Returns whether the world is flat.
isSleepingEnabled() -> Boolean
Returns whether sleeping is enabled.
getSeed() -> Integer
Returns the seed.
setSpawnPos(spawn_pos: BlockPos) -> Null
Sets the spawn position to spawn_pos
.
setTimeOfDay(time_of_day: Integer) -> Null
Sets the time of day to time_of_day
.
placeBlock(block_pos: BlockPos, block: Block) -> Null
Places the block block
at block_pos
.